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News Bot
Riot has posted a few clarification on the changes to 3 of the champions in the comming patch. Here is what they had to say. Enjoy.
Cho'Gath
Shurelia
Feast was reverted to the old functionality of feast where it always deals 100% damage.
Rammus
VeigarTheHorrible
Yes! His passive now gives him 25% of his Magic Resistance as Ability Power on top of it's effects on armor.
Nidalee
Shurelia
Nidalee
Increased the mana cost on Primal Surge to 55/60/65/70/75 from 50/50/50/50/50.
I feel that this is a significant mana cost change, especially at the higher ranks. Its a 50% increase at rank 5. Although it might not necessarily be enough, I am hesitant to nerf it more than a 50% increase at the moment. I'd like to see how that plays out first, since her balance is fragile. If its not enough then i'll re-evaluate.
Decreased the passive brush movespeed of Prowl to 15% from 25%.
We considered increasing the Pounce cooldown to 3.5, however... I chose not to do this because it would also further affect her DPS which was already reduced last patch due to the sheen/triforce nerfs. I think a lot of the problem with Nidalee is that she gains tremendous bursts of speed from her passive. She can limp away with pounce, but once she gets to the jungle she's completely gone. At its original speed of 25% (which is just 7% shy of ghost and we know she can easily get out with ghost), it was just too easy for her to disappear.
I also think that the passive increase from prowl was a huge amount to begin with, especially comparing Janna's Tailwind passive at 3%.
Increased the AP ratio of Javelin Toss to .55 from .4
I feel that nidalee is a fairly balanced character, but only had some annoyance issues by being so escapable. So with the nerfs, I felt that Javelin Toss would be a good counter balance, giving her slightly more utility in caster form. I feel that her damage in caster form is bad to begin with.
I hope this explains the thoughts behind these changes. ^^
Max zoom range
Zileas
Quote:
Originally Posted by
Sadiki
Really, I should be able to zoom in and out as much as I wish, with the option of the zoom center being where my crosshair is. In any top-down game I play.
Yet Supreme Commander seems to be one of the only games that has picked up on this.
Hah, it's not that we don't know that Chris Taylor is a fan of that feature and 'broke convention' in Supreme Commander with it, it's that we think it's a bad feature that we shouldn't do. A lot of other game designers share our view on this (in case you are wondering WHY so many games have highly constrained camera angles/zooms).
Whatever we set as the max allowable zoom, everyone will play at it because it's a game advantage to do so. It wont necessarily look better (definitely will look worse) or be more fun overall (seeing less far also means ganking people better!) or have better graphics performance (worse graphics performance), but it will be the most powerful, so people will use it exclusively.
I have a story about this in the extreme. EQ2 had pvp quests where you had to kill a certain # of people in a day, and youd get some phat lewt, some of the best in the game. PVP was done in the world, and the PVP quest issuer was at a static location. So, everyone would stand on top of the PVP quest guy and AE each other and as a result, that part of the server would constantly chug and crash -- it was miserable, time consuming, and sucked hard. But everyone did it because it gave the best loot.
8/3/10 14:37
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