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Ziggs Patch Notes
news Jan 31st, 2012
Udyr
Ziggs Patch Notes
VIDEO
New Skins in the Store
Major Ziggs
Mad Scientist Ziggs
Scarlet Hammer Poppy
PVP.net v1.53
Co-op versus AI aka "Rise of the Bot Army "
You can now queue to play against a much wider roster of Champions in Co-op versus AI
Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
The 3-game per day rewards limitation for Level 30 Summoners has been removed
The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
Summoner level 1-9
Beginner: 100%
Intermediate: 100%
Summoner level 10-19
Beginner: 85% (was 75%)
Intermediate: 100%
Summoner level 20-29
Beginner: 70% (was 50%)
Intermediate: 90% (was 100%)
Summoner level 30
Beginner: 55% (was 25%)
Intermediate: 80% (was 75%)
View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!
League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Alistar
Fixed a bug where Triumphant Roar was not granting assists
Amumu
Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe
General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.
Caitlyn
Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho'Gath
Fixed a bug where Feast would fail to kill shielded targets
Ezreal
Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas
Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger
Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IV
Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax
Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmaster’s Might duration increased to 8 seconds from 6
Lee Sin
Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%
Morgana
Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi
Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
Nunu
Fixed a bug where Absolute Zero's slow did not grant assists
Rammus
Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Sejuani
Fixed a bug where Glacial Prison did not detonate if Sejuani died
Sivir
Boomerang Blade
Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
Movement speed bonus reduced to 20% from 25%
Duration reduced to 10 from 15
Sona
Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain
Fixed a bug where Swain had reduced mana regeneration while in Raven form
Viktor
Power Transfer missile speed increased to 2000 from 1400
Chaos Storm persistent damage per second increased to 50/75/100 (+0.25 ability power) from 40/60/80 (+0.2 ability power)
Items
Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%
General
Added a new option, "Show Smartcast Ranges"
Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
Fixed a bug where the Demolitionist mastery disabled global passives such as Twisted Fate's Loaded Dice and Janna's Tailwind
Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity
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Ziggs, the Hexplosives Expert Revealed
news Jan 28th, 2012
NeeksNaman
Ziggs, the Hexplosives Expert Revealed
Greetings Summoners!
Sometimes, you want to go a little crazy. Sometimes, you want to throw caution to the wind. And sometimes, you want to blow stuff up just to watch it explode. If you agree with any of the previous statements, we should have a conversation about Ziggs, the Hexplosive Expert.
The first thing you’ll notice about Ziggs is that he doesn’t get anything for free – it requires a strong throwing arm and keen aim to get the most out of him, trading safety and caution for massive damage opportunities and insane poke. Ziggs bounces – a new skill shot paradigm – bombs along the ground at his foes and blasts them to smithereens, providing he can predict his enemy’s movements effectively.
In addition to a barrage of explosives, Ziggs has some madcap tricks up his tiny sleeves. Ziggs’ Satchel Charge can control an area and knock back enemies a short distance when he detonates it, and he can also send himself flying away from the blast by using the ability to launch himself. If Ziggs is too hasty, however, he’ll find the long cooldown can punish misuse and leave him vulnerable in a tight spot.
Ziggs espouses our new champion design direction to make champions deep and provide a unique gameplay experience. His strengths and weaknesses really shine (for example, his lack of a reliable targeted nuke allows us to give him greater damage potential and range), and mastering his abilities will challenge seasoned summoners.
Give Ziggs a spin and tell us what you think – your feedback has helped us move in this direction, and we’re constantly working to make the game a more fun and engaging experience.
Abilities:
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance, Enemies in the primary blast zone take more damage than those further away.
Lore:
Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.
Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''hexplosives.'' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.
''Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!'' - Heimerdinger
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Art Spotlight - Ziggs, the Hexplosives Expert
news Jan 26th, 2012
NeeksNaman
Art Spotlight - Ziggs, the Hexplosives Expert
They say that art has a lot in common with a deranged, pyromaniac scientist with an affinity for high explosives: you never know when something spectacular might happen! So when Kienan Lafferty informed us that he’d just blown the lid off the splash art for Ziggs, the Hexplosives Expert, we were excited to see that he wasn’t just blowing smoke.
Please enjoy this high speed rendition of Kienan Lafferty showing us just how incendiary the art for Ziggs turned out!
VIDEO
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Champion Sneak Peek - Ziggs, the Hexplosives Expert
news Jan 25th, 2012
NeeksNaman
Champion Sneak Peek - Ziggs, the Hexplosives Expert
Many of you have noticed that it’s been a while since the last yordle joined the League of Legends. Since we’re aware that yordle enthusiasts can have something of a short fuse, we wanted to assure you that we have another of these pint-sized heroes coming your way. So just to clarify, there’s absolutely no reason to get batty, bonkers, manic, mental, out of hand or in any other way out of control.
As an example, we might start to get a little worried about you if we caught you scribbling down something like this:
Dubious schematics are a clear warning sign of madcap machinations, and we’ll have none of that here in the League of Legends!
Naturally, mysterious, bomb-like blueprints like these are no laughing matter outside the hands of a trained professional. Trained, furry, little hands like those belonging to Ziggs, the Hexplosives Expert. This turbulent technician with a propensity for pyrotechnics should satisfy all your yordle wants and needs!
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Sejuani Patch Notes
news Jan 17th, 2012
Udyr
Sejuani Patch Notes
[youtube]SWZdJlU_QDo[/youtube]
New Skins in the Store
Sabretusk Sejuani
Darkrider Sejuani
PVP.net v1.52
Ranked Teams
Ranked Team roster size has been increased to a maximum of 9
Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
Made it easier to invite members of your Ranked Team to a group chat
Team Tags will now show up in more parts of the PVP.net and in game UI
Team Game invites will now play a different sound to differentiate from normal invites
Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
Cleaned up the Ranked Team creation process to be more clear
Tweaked the Ranked Team matchmaking algorithm to be more accurate
Spectator
Fixed a bug where Spectators would sometimes get stuck at the loading screen
Fixed a bug where the last few minutes of a spectated game get sped up
General
Summoner's Rift (Winter) has been removed from matchmaking
Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
Text input focus stealing on new incoming IMs has been removed
Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position
League of Legends v1.0.0.132
Sejuani, the Winter's Wrath
Frost (Passive) - Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
Arctic Assault - Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
Northern Winds - Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
Permafrost - Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
Glacial Prison (Ultimate) - Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
Ahri
Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60
Dr. Mundo
General
Base attack speed increased to .625 from 0.595
Attack speed per level increased to 2.8 from 2.5
Magic resist per level increased to 1.25 from .75
Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
Sadism ultimate cooldown reduced to 65 from 75
Fizz
Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
Fixed a bug where Chum the Waters stopped working if Fizz died
Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
Added a 3-2-1 timer like Time Bomb
No longer hits nontargetable units like Vladimir in Sanguine Pool
Graves
Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
Collateral Damage
Initial damage reduced to 250/350/450 from 250/375/500
Explosion damage reduced to 140/250/360 from 140/275/400
Cooldown increased to 100/90/80 from 80/70/60
Jarvan IV
Mana per level increased to 40 from 30
Golden Aegis mana cost reduced to 65 from 75
Demacian Standard mana cost reduced to 55 from 60
Jax (remake)
General
Base health increased to 551 from 506
Health per level increased to 88 from 83
Armor per level increased to 3.5 from 3.2
Added an animation to Jax's Joke
Relentless Assault - Passive (Remade)
Every time Jax attacks an enemy he gains 4-14% increased attack speed (stacks up to 6 times)
Leap Strike
Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
Empower
Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
Damage changed to 40/85/130/175/220 from 60/95/130/165/200
Ability power ratio increased to 0.6 from 0.4
Mana cost increased to 30 from 20
Counter Strike (Remade)
Jax dodges all incoming attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
Grandmaster's Might (Remade)
Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.
Nunu
Base attack speed increased to .625 from .613
Attack speed per level increased to 2.25 from 1.08
Rammus
Powerball duration reduced to 7 seconds from 8
Powerball initial speed increased to 30% from 25%
Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60
Riven
Base movement speed reduced to 320 from 325
Base health regen reduced to 10.4 per 5 seconds from 12
Health regen per level reduced to 0.9 per 5 seconds from 1
Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210
Shaco
Jack in the Box duration lowered to 60 seconds from 90
Jack in the Boxes now show their remaining duration (in seconds) in their mana bar
Skarner
Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
Impale cooldown increased to 130/120/110 from 110/100/90
Tryndamere
Base attack damage lowered to 56 from 59.2
Base health regen per 5 seconds reduced to 7.9 from 10.9
Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
Fury decay now begins after 5 seconds, as opposed to 8 second previously
Vayne
Base movement speed reduced to 300 from 305
Night Hunter movement speed reduced to 30 from 40
Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
Final Hour Tumble stealth duration reduced to 1 second from 1.5
Veigar
Fixed a bug where killing a unit with Baleful Strike would not create the particle effect
Vladimir
Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
Hemoplague no longer costs 15% of your current health and is now no cost to cast
Tides of blood health cost ramp up reduced to 25% from 50%
Volibear
Base armor increased to 20 from 17.5
Rolling Thunder
Damage increased to 30/60/90/120/150 from 25/50/75/100/125
Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
Fixed a bug where Rolling Thunder's attack would sometimes cancel against fast moving targets
Frenzy bonus health to damage ratio reduced to 15% from 18%
Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
Chosen of the Storm (Passive) cooldown no longer resets on death
Warwick
Hunter's Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18
Xerath
Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5
Items
Ionic Spark is now purchasable on Summoner's Rift and Twisted Treeline
Nashor's Tooth
Total cost reduced to 2735 from 2885
Ability Power increased to 65 from 55
Ninja Tabi
Dodge has been removed
New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
Stinger total cost reduced to 1090 from 1140
Sword of the Divine has been removed
Summoner Spells
Surge cooldown reduced to 180 seconds from 220
General
[URL2="http://na.leagueoflegends.com/board/showthread.php?p=19632693"]Colorblind Mode[/URL2]
New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
Blessing of the Lizard Elder no longer triggers on spell damage
Updated several Champions recommended items
Art
Champions
Guqin Sona model scale normalized to better match her other skins
Splash and Loading Screen Updates
Classic Alistar
Classic Fiddlesticks
Classic Galio
Classic Janna (minor artifact fixes)
Classic Malzahar
Unchained Alistar (minor artifact fixes)
Bird of Prey Anivia
Team Spirit Anivia
Corporate Mundo
Bandito Fiddlesticks
Piltover Customs Heimerdinger
PAX Jax
Angler Jax
Shadow Prince Malzahar
Vizier Malzahar
Assassin Master Yi
Yellow Jacket Shen
Silent Night Sona
White Mage Veigar
Phreak
Champion Spotlight: Sejuani, the Winter’s Wrath
Welcome to the Sejuani Champion Spotlight, summoners! Sejuani is first and foremost a disruptive tank. Her play revolves around getting into the middle of the enemy team and completely shutting down high-priority targets. Those who ignore Sejuani may find themselves unable to do much of anything. The newest tank of the League is waiting for you, so find out more by checking out the Sejuani Champion Spotlight!
VIDEO
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