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Category Red Title Date
1 month ago

Quote:
Originally Posted by NotBuzzJack View Post
I'm a little concerned about the potential use of her ult as a nuke, as I've seen it used this way on the PBE. She just moves in with E and BAM! Dead Lux.

The damage on it for a point and click ability is absurdly high.
That's the reason the ult starts at 150 damage and then scales up to 300/450 at later ranks. When the ult started at higher values, but got less per level, her early nuking, when an all in from a roaming mage, was pretty dominant. From what we've seen in internal testing the main risk point r.e. too much burst is the level 6-9 range or so, before full blown team fights, when she's able to pull off some pretty strong surprise ganks.


1 month ago

Point and click stun on a champion with a movement ability's a potential concern certainly and as a result there are a number of measures on Lissandra aimed at controlling the power of that effect.

1. Her ult's got 550 cast range (subject to balance testing of course, but I expect it will stay around this range). She has cross the CC ranges of most ranged champions in order to use this ability on you in the first place.

2. Her E moves pretty slowly. It's the same speed as Anivia's Q which was a very deliberate choice so that as the enemy you'd have time to react to it coming (and as the Lissandra player you'd have time to try and juke the enemy while it traveled/assess the situation).

3. It's her ult. Is a guaranteed stun, with additional AOE effects strong? Sure. But ults are meant to be strong and, in this case, you're giving up the use of another powerful effect.

Having said all that is it possible we may still find the E+R combo to be to strong at some point? Sure, could happen. To get a really good feel for balance though we'll need to see a lot of games played over a long period of time of course. We've got a bunch of angles to work with though if we need to balance that interaction and, while Lissandra's E is a long range teleport, it's got very different use cases to something like Katarina's Shunpo, which would be much more dangerous to pair with a ranged point and click stun.



1 month ago

Thanks for bringing this to our attention guys, we'll get a fix in for next patch!



Champion Feedback Samizul Zed The Master of Shadows (Quick Preview) ( 6 months ago )
6 months ago

Quote:
Originally Posted by IonDragonX View Post
Welll, his designer was the same guy who made Zyra and Darius..............
http://leagueoflegends.wikia.com/wiki/CertainlyT
so what does that tell ya?
Unfortunately you can't judge him by that - CertainlyT helped me out on Zed while I was out of town but I was his main designer. And since he's my first, we're just going to wait and see rather than pre-judging him. I can tell you I've heard both that he's overpowered and underpowered so I think the jury is still out.


Champion Feedback CertainlyT Zyra Plant Bug? (Quick Preview) ( 6 months ago )
6 months ago

Cannot reproduce. Plants smoothly follow my basic attack command to attack a champion when that champion is in range.



7 months ago

working on it
thanks for the report citizen
http://na.leagueoflegends.com/board/...21926#30221926



8 months ago

He has a Highlander skin you can check that out' even tho William Wallace was a lowlander.



9 months ago

Hakkai, thanks for your interest in our skin making process. I tried to find some of the threads IronStylus expanded on the skins process, but since he is so popular, he has like a million threads. He explains things SO well I should have bookmarked those threads....
So I'm going to see if we can do something to explain more the skin making process. If of course you guys are interested....



9 months ago

if you guys wanna talk skins I'll post in here



9 months ago

Quote:
Originally Posted by Ranhei View Post
This is a terrible one track thought process. Maybe it's not your fault. Maybe you just make the skins and the sales team decides how to market them.
Making skins is a much bigger process than my response; I just composed something short and lighthearted. All departments work together closely to ensure we are making the right choices on every aspect from concept,to development, to release. Everyone in the company has a say on everything. A good example of this was the original, original "Pulsefire Ezreal" skin. Someone from QA saw it and said" this isn't cool enough" which kicked off the entire process of making it the skin you see today.

But at the end of the day, we all nerd out on skins. We try to come up with the wildest ideas possible and that's part of the process I'm directly apart of. Everyone on the skins team is super passionate about making skins and we are fortunate enough to be surrounded by some very smart people who help us get the skin out to you guys.

If you want more insight on the skin making process; I believe IronStylus has some great posts on this subject and I'd be happy to expand on them as well if you'd like.

Oh and by the way; if you see any QA Reds, thank them! they do an amazing job!


9 months ago

Quote:
Originally Posted by SmokedCayenne View Post
theyre digging themselves into a hole, competing with themselves to do better...
Thanks for the kind words and the excitement! Are we digging ourselves into a hole? Hmmmm...who cares! Let's make moar skins with moar stuff!

In all seriousness,we love making skins so it's only natural we try to outdo ourselves. And when people notice the work we put into them; it makes us want to do something bigger and better next time.

Hope you guys enjoy Cho!


Champion Feedback Zileas Volibear is OP NERF! (Quick Preview) ( 10 months ago )
10 months ago

Quote:
Originally Posted by mickst3r View Post
omg a red posted on my semi-troll thread!!!
And semi trolled back. Metatrolling.


Champion Feedback Zileas Volibear is OP NERF! (Quick Preview) ( 10 months ago )
10 months ago

Quote:
Originally Posted by mickst3r View Post
Volibear is the most OP tanky champ with moderate/good dps ever.
I swear every time I play against Volibear I would lose, either as AP or AD or Support or Tank.
The guy just flings you over and own you. He has so much HP and armor and scales ridiculously well into late game to be near unkillable.

NERF his ass to the ground please...
Counterpick him with a champion that crushes armored bears, who are terrible and greatly damage the game.

I recommend Zilean as a proven armored bear hater.


Champion Feedback Bitsplosion Sad Robot Amew Mew (Quick Preview) ( 11 months ago )
11 months ago

Heya Aphet, the feedback is appreciated, and I agree. :]

When I re-do VFX for skins, I usually make a conscious effort to preserve gameplay as well as possible -- In Amumu's case, even on his base skin the tears don't linger in any way. Obviously a big, dark oil spill is a bit more jarring when it pops out, but here's why I went with it in spite of this:

First, part of making the effect look neat involved the use of some longer-lived particles, like the slowly expanding ripples. There isn't a way to tell newly-spawned particles "Okay, start fading out early, the skill is off" which leads to point 2: The tears can rack up quite a bit of pain over time, so it's important for players to know the skill is off as -soon- as it's off. We're left with an instance where we'd either have to make the particles live too long and create gameplay confusion, or try and get as much fade as possible into about half a second before everything left over just pops out anyway. When I'm faced with this kind of thing, I find it's usually best to play it safe and stick to the way the base effects do things, for better or worse. :]



Champion Feedback CaptainLx Draven's "B" Animation (Quick Preview) ( 11 months ago )
11 months ago

Hi, I'm glad you guys like this animation so much... while I think that we really consider this now for future champs, it's more important to us to make a champ as awesome as possible - whatever that means. There might be a champ where the recall needs no animation but we might give it two different dances, for instance. So, I think many, many champs will see this in the future, but we might leave it out for another animation on other champs given the right circumstances.

Lx



12 months ago

ive been getting PWND by Varus lately....i def dont like going against this champ.



Champion Feedback Phreak So is Ashe fading away? (Quick Preview) ( 12 months ago )
12 months ago

Ashe's main strengths lie in her massive crowd control potential. While Varus does have the chain-root and the AoE slow, Ashe has perma-slow, and a global ranged stun. She is a much more consistent initiator and simply functions different from Varus. I wouldn't consider either champion a "version 2.0" of the other.



Champion Feedback Phreak Miss fortune and Varus (Quick Preview) ( 12 months ago )
12 months ago

Comparing individual abilities isn't really fair; it's the champion as a whole that matters.

For what it's worth, Miss Fortune is one of the best counters Varus in lane.



12 months ago

I don't think his range is that bad. It's 525, which is only slightly below what I'd consider the "average" for ranged AD (550).

I've never found it very limiting.

Ultimately, he's a pretty tanky guy and wants to play a bit close because of how Buckshot works. I think he both survives and thrives at that range.



14 months ago

Quote:
Originally Posted by Renekton Bot View Post
That feature being the Nasus execution chamber, right?
Gotta finish my Shaco Easy BBQ first.


14 months ago

I applaud the effort you've made and it's clear that you've put some thought into the problem of getting rewind at level 1..

You may want to think about your solutions to see if any of those actually solves the 'levelling rewind at level 1 and having a useless skill' as only part of one solution is actually relevant - whereas the others all are just buffs that don't address the original problem.



15 months ago

We'll have some UI updates that we can do for Orianna the patch after Fiora, some of which is fixing stuff that was broken (W/R ranges used to display on the ball - not sure why it's broken now).



15 months ago

Thanks for the feedback guys, will look into what we can do to make this easier to read at a glance/in hectic fights.



16 months ago

Quote:
Originally Posted by VeKtorWithAK View Post
If she blindly landed in a minion wave and was dealing some form of damage to them causing them to attack(sunfire im lookin at you), this creep agro should cause her to auto counter though right? Could this be what happened?
After looking into it, I think VeKtorWithAK got this one. I can't produce any effect based on fog of war--whether Sejuani starts attacking minions or monsters seems to be solely dependent on whether they are attacking her back.

Can you say more about the circumstances where she won't start attacking automatically?


Champion Feedback Volty A Casual's Thoughts on Sejuani (Quick Preview) ( 16 months ago )
16 months ago

Quote:
Originally Posted by Lugignaf View Post
While you're here, I'd like to propose a small buff to permafrost.

Can it also apply a small attack speed debuff? I feel like I'm using it more for chasing which isn't useful in team fights really. Maybe half of the movement speed buff?

I'd just like her to be slightly more threatening in fights is all.
Thanks for the suggestion. Would you believe that Permafrost also did an Attack Speed slow in Sejuani's very first iteration for testing? While I liked how that added some "soft" durability to her and some additional utility, I ultimately decided that it was too often hidden power, or power without gameplay. That is, you were rarely pressing Permafrost for the attack speed slow--it was sort of a mostly invisible rider on the primary benefits of the skill, being the movement slow and damage.

It's not always wrong to include such mechaincs--but in this case by removing that I was able to give her power in other places--power that you are more likely to notice and appreciate in more situations--and so when playing Sejuani you overall feel as powerful as you actually are.


Champion Feedback Volty A Casual's Thoughts on Sejuani (Quick Preview) ( 16 months ago )
16 months ago

Quote:
Originally Posted by Neon Noble View Post
Sejuani is quickly becoming my main jungling Champion, for whenever I may need to take the role. I am very pleased with the Sejuani so far and I only think she needs minor changes to be a significant force on the Fields of Justice.
Thanks for the detailed analysis, I think you're spot on. I'm quite happy with Sejuani's performance as a jungler who provides strong ganks.

Quote:
Originally Posted by Jamaree View Post
I got to agree. Though she may not have a defense buff like other tanks, she has marvelous CC. Honestly, I think of Leona on Volibear, with Ashe's bow that shoots amumu's ult when I see her on the field.
LOL!


16 months ago

Quote:
Originally Posted by Chaos Lord29 View Post
But now, six months later and Riot releases their newest champion to join the league: Sejuani, The Winter's Wrath. A female warrior from Freljord who seeks to unite her scattered tribes by becoming the greatest warrior they've ever known . . . HOW COOL IS THAT?
You should definitely pat yourself on the back for independently hitting upon an awesome character concept and back story. Nice work!


Champion Feedback Volty Sejuani nerf to come? (Quick Preview) ( 16 months ago )
16 months ago

Quote:
Originally Posted by Quick Rawr View Post
I see her charging slow to make it so that it has to target an enemy in a near future update.
I can say with confidence that this particular change is extremely unlikely.


16 months ago

Quote:
Originally Posted by MrPattywagon View Post
Currently when Sejuani Qs into the fog of war and hits a minion or jungle creep she acquires the target automatically and begins autoattacking. However, Qing into a target that you can see causes Sejuani to stand there until you manually order her to autoattack.

It would be a nice quality of life fix to cause her to automatically attack after her Arctic Assault. I haven't tested this on champions, though.

That's all! Liking the champion so far! Her animations are awesome - she's the best looking champion since Graves. Great job, art team.
Thanks for the report MrPattywagon. I'll look into this and see if we can solve.

This doesn't sound like what you're describing, but while we're on the topic, a lot of champion abilities include an order for the champion to start attacking the target *only* if that target hit is a champion. Sejuani's Q is one such ability. So I wouldn't expect her to automatically start attacking minions or monsters in any situation, but she should start to autoattack champs after landing Q on them.


18 months ago

1. Fizz
2. Fizz
3. Fizz
4. Fizz
5. Fizz